frogchildren studios

frogchildren studios is a Seattle-based multimedia entertainment company that develops and produces unique and compelling content across the media spectrum.

After spending the last 10 years offering creative direction and vision for Google, Disney, and Microsoft, Kevin Hanna founded frogchildren to begin offering the same outstanding work, branding, and art direction to clients around the world.

frogchildren studios and its artists have had the pleasure of working with a variety of clients in the film, gaming, and commercial worlds. Our clients have included Disney, Microsoft, Google, EA, Mattel, Interscope Records, DC Comics, Time-Warner, Sony, Paramount, Arcana Comics, X-Ray Kid Studios and others.

Contact us via email at frogchildren@gmail.com

Services

Animation

From pre-visualization and storyboarding to final rendering and editing, frogchildren studios will complete compelling original animation from beginning to end.

Art Direction, IP development and branding

Creative direction is everything. Our team can achieve the unique look you are seeking across the media gamut.

Illustration and design

For designs and images that pop, breathe and have a life of their own, frogchildren studios excels in creating the new, the exciting and the compelling.

team bios

Kevin Hanna - Founder / Director

Before Directing and Creating the animated feature film, “The Clockwork Girl”, Kevin worked as a Director and Art Director for Disney Interactive and Google and more, overseeing over 50 titles including Dance Dance Revolution: Disney Channel Edition, Disney's Sing it!, Disney's Meet the Robinsons, Pirates of the Caribbean: At World's End, The Chronicles of Narnia: Prince Caspian, Disney's Chicken Little: Ace in Action, Disney Princess: Royal Adventure, Hannah Montana: Spotlight World Tour, and Google Lively.

Joshua Redmond - CG Supervisor

Joshua developed from scratch the production pipeline for the feature film, "The Clockwork Girl" as well as commercials and spots for Microsoft, EA and F5 Networks. Josh also developed the everyman system that allows for an infinite of unique characters using the same animation across all variations.

Simon Cooke - Producer

Simon has a broad and varied history. He was business developer and director of engineering for X-Ray Kid Studios, responsible for technical direction, budgeting, scheduling and financial projections on a number of projects. He also has a background in game design, screenplay writing, live-action film production, editing, sfx composition, graphic design, videogame development and consumer software programming. His previous companies include Surreal Software, where he worked on This is Vegas and was instrumental in shipping The Suffering: The Ties That Bind; Sierra Entertainment and Microsoft. He writes screenplays for fun and profit as a hobby.

Brian Yeung - Director of Design

Brian is an interaction designer and design strategist with over 7 years in the video game industry. He comes to frogchildren studios after several years at Microsoft on the Xbox team defining the user experience vision for the next 5 years. Before that he designed and project managed hardware and software interaction for the Xbox 360 platform and peripherals. Brian's work ranges from economy design in Massively Multiplayer Online titles and racing simulators to interface design on board games, and he has worked on titles such as the Matrix Online and Forza Motorsport.

Nick Wild - Producer

Nick got his first taste of the business as a college music marketing rep for BMG. At House of Blues Entertainment from 1996 to 2006, Nick worked on some of the earliest Webcasting and Internet Radio efforts. As the VP of Technology he lead the development of HOB's email marketing and online ticketing platforms. At Microsoft from 2006 to 2008 Nick worked on the Xbox 360 Platform Team and developed features for game players and game makers.

Sean Hewitt - Technical Director
Sean Hewitt has worked locally in Seattle on independent and industrial film projects producing various effects work and animation across all departments for the last 3 years. He has been a consultant for companies such as Dreamworks and continues to participate in local education for various 3D school programs.

Ian Wilmoth - 3d VFX Artist

Ian's work can be seen on multiple music videos, commercials and films. He brings with him years of 3d animation and effects experience having worked for Motorola, Spike, Comcast, Macy's and countless others. Samples of Ian's work can be seen here.

Jim Su - Animation Director

Jim has worked on a diverse set of projects on screens both big and small, including Transformers Beast Machines, ReBoot, Spider-Man: The Animated Series, 2003 MTV Movie Awards, The Wild, Silent Hill (film), Firehouse Dog, Resident Evil: Extinction and Death Race.

Jessica Dewey - Studio Editor

Jessica is our resident editor and writer, with an educational background in magazine journalism and experience in regional publications. She makes us look good.

Jesse Hanna - Marketing and Promotions

Jesse knows more about the entertainment industry than you. Seriously. Jesse has worked for Google, PBS and more.

Barnaby Ward - Art Director

Barnaby is the critically acclaimed author and illustrator of "Sixteen Miles to Merricks".

Brandon Graham - Artist

Brandon is the Eisner nominated writer and artist of King City, Escalator, and Multiple Warheads.

Vincent Perea - Artist

Vincent has worked for a variety of clients including Weldon Owen Publishing, Foundation Skateboards, Runner's World, California Lawyer Magazine and was also an Art Lead at Disney Interactive Studios. He has been featured on FecalFace.com, Juxtapoz.com, and in gallery shows in Los Angeles and San Francisco.. Samples of Vincent's work can be seen here.

jobs

At frogchildren we are always looking for new talent. Please send portfolio samples of your work, whether it be art, illustrations, 3d models, or animation to frogchildren@gmail.com

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