frogchildren
studios
frogchildren
studios is a Seattle-based multimedia entertainment company that
develops and produces unique and compelling content across the media
spectrum.
After spending the last 10 years offering creative direction and
vision for Google, Disney, and Microsoft, Kevin
Hanna founded
frogchildren to begin offering the same outstanding work,
branding, and art direction to clients around the world.
frogchildren studios
and its artists have had the pleasure of working with a variety of
clients in the film, gaming, and commercial worlds. Our clients have included
Disney, Microsoft, Google, EA, Mattel, Interscope Records, DC Comics,
Time-Warner, Sony, Paramount, Arcana Comics, X-Ray Kid Studios and
others.
Contact us via email at frogchildren@gmail.com
Services
Animation
From pre-visualization and storyboarding to final rendering and editing,
frogchildren studios will
complete compelling original animation from beginning to end.
Art Direction, IP development and branding
Creative direction is everything. Our team can achieve the unique look
you are seeking across the media gamut.
Illustration and design
For designs and images that pop, breathe and have a life of their own,
frogchildren
studios excels in creating the new, the exciting and the
compelling.
team bios
Kevin Hanna - Founder / Director
Before Directing and Creating the animated feature film, “The Clockwork Girl”, Kevin worked as a Director and Art Director for Disney Interactive and Google and more, overseeing over 50 titles including Dance Dance Revolution: Disney Channel Edition, Disney's Sing it!, Disney's Meet the Robinsons, Pirates of the Caribbean: At World's End, The Chronicles of Narnia: Prince Caspian, Disney's Chicken Little: Ace in Action, Disney Princess: Royal Adventure, Hannah Montana: Spotlight World Tour, and Google Lively.
Joshua Redmond - CG Supervisor
Joshua developed from scratch the production pipeline for the feature film, "The Clockwork Girl" as well as commercials and spots for Microsoft, EA and F5 Networks. Josh also developed the everyman system that allows for an infinite of unique characters using the same animation across all variations.
Simon Cooke - Producer
Simon has a broad and varied history. He was business developer and
director of engineering for X-Ray Kid Studios, responsible for
technical direction, budgeting, scheduling and financial projections on a
number of projects. He also has a background in game design, screenplay
writing, live-action film production, editing, sfx composition, graphic
design, videogame development and consumer software programming. His
previous companies include Surreal Software, where he worked on This is
Vegas and was instrumental in shipping The Suffering: The Ties That
Bind; Sierra Entertainment and Microsoft. He writes
screenplays for fun and profit as a hobby.
Brian Yeung - Director of
Design
Brian is an interaction designer and design strategist with over 7 years
in the video game industry. He comes to
frogchildren studios after
several years at Microsoft on the Xbox team defining the user experience
vision for the next 5 years. Before that he designed and project managed
hardware and software interaction for the Xbox 360 platform and peripherals.
Brian's work ranges from economy design in Massively Multiplayer Online
titles and racing simulators to interface design on board games, and he has
worked on titles such as the Matrix Online and Forza Motorsport.
Nick Wild - Producer
Nick got his first taste of the business as a college music marketing rep
for BMG. At House of Blues Entertainment from 1996 to
2006, Nick worked on some of the earliest Webcasting and Internet Radio
efforts. As the VP of Technology he lead the development of HOB's email
marketing and online ticketing platforms. At Microsoft from 2006 to
2008 Nick worked on the Xbox 360 Platform Team and developed features for
game players and game makers.
Sean Hewitt - Technical
Director
Sean Hewitt has worked locally in Seattle on independent and industrial film
projects producing various effects work and animation across all departments
for the last 3 years. He has been a consultant for companies such as
Dreamworks and continues to participate in local education for various
3D school programs.
Ian Wilmoth - 3d VFX Artist
Ian's work can be seen on multiple music videos, commercials and films. He
brings with him years of 3d animation and effects experience having worked
for Motorola, Spike, Comcast, Macy's and countless others. Samples of
Ian's work can be seen here.
Jim Su - Animation Director
Jim has worked on a diverse set of projects on screens both big and
small, including Transformers Beast Machines, ReBoot, Spider-Man: The
Animated Series, 2003 MTV Movie Awards, The Wild, Silent Hill (film),
Firehouse Dog, Resident Evil: Extinction and Death Race.
Jessica Dewey - Studio Editor
Jessica is our resident editor and writer, with an educational background in
magazine journalism and experience in regional publications. She makes us
look good.
Jesse Hanna - Marketing and
Promotions
Jesse knows more about the entertainment industry than you. Seriously. Jesse
has worked for Google, PBS and more.
Barnaby Ward - Art Director
Barnaby is the critically acclaimed author and illustrator of
"Sixteen Miles to Merricks".
Brandon Graham - Artist
Brandon is the Eisner nominated writer and artist of
King City,
Escalator, and
Multiple
Warheads.
Vincent Perea - Artist
Vincent has worked for a variety of clients including Weldon Owen
Publishing, Foundation Skateboards, Runner's World, California Lawyer
Magazine and was also an Art Lead at Disney Interactive Studios.
He has been featured on FecalFace.com, Juxtapoz.com, and in gallery
shows in Los Angeles and San Francisco.. Samples of Vincent's work can be
seen here.
jobs
At frogchildren we are
always looking for new talent. Please send portfolio samples of your work,
whether it be art, illustrations, 3d models, or animation to
frogchildren@gmail.com